package net.minecraft.block;

import com.google.common.collect.Lists;
import java.util.ArrayList;
import java.util.List;
import java.util.Queue;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.StatCollector;
import net.minecraft.util.Tuple;
import net.minecraft.world.World;

public class BlockSponge extends Block {
	public static final PropertyBool WET = PropertyBool.create("wet");

	protected BlockSponge() {
		super(Material.sponge);
		this.setDefaultState(this.blockState.getBaseState().withProperty(WET, Boolean.valueOf(false)));
		this.setCreativeTab(CreativeTabs.tabBlock);
	}

	/**
	 * Gets the localized name of this block. Used for the statistics page.
	 */
	public String getLocalizedName() {
		return StatCollector.translateToLocal(this.getUnlocalizedName() + ".dry.name");
	}

	/**
	 * Gets the metadata of the item this Block can drop. This method is called when
	 * the block gets destroyed. It returns the metadata of the dropped item based
	 * on the old metadata of the block.
	 */
	public int damageDropped(IBlockState state) {
		return ((Boolean) state.getValue(WET)).booleanValue() ? 1 : 0;
	}

	public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) {
		this.tryAbsorb(worldIn, pos, state);
	}

	/**
	 * Called when a neighboring block changes.
	 */
	public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock) {
		this.tryAbsorb(worldIn, pos, state);
		super.onNeighborBlockChange(worldIn, pos, state, neighborBlock);
	}

	protected void tryAbsorb(World worldIn, BlockPos pos, IBlockState state) {
		if (!((Boolean) state.getValue(WET)).booleanValue() && this.absorb(worldIn, pos)) {
			worldIn.setBlockState(pos, state.withProperty(WET, Boolean.valueOf(true)), 2);
			worldIn.playAuxSFX(2001, pos, Block.getIdFromBlock(Blocks.water));
		}
	}

	private boolean absorb(World worldIn, BlockPos pos) {
		Queue<Tuple<BlockPos, Integer>> queue = Lists.<Tuple<BlockPos, Integer>>newLinkedList();
		ArrayList<BlockPos> arraylist = Lists.<BlockPos>newArrayList();
		queue.add(new Tuple(pos, Integer.valueOf(0)));
		int i = 0;

		while (!((Queue) queue).isEmpty()) {
			Tuple<BlockPos, Integer> tuple = (Tuple) queue.poll();
			BlockPos blockpos = (BlockPos) tuple.getFirst();
			int j = ((Integer) tuple.getSecond()).intValue();

			for (EnumFacing enumfacing : EnumFacing.values()) {
				BlockPos blockpos1 = blockpos.offset(enumfacing);

				if (worldIn.getBlockState(blockpos1).getBlock().getMaterial() == Material.water) {
					worldIn.setBlockState(blockpos1, Blocks.air.getDefaultState(), 2);
					arraylist.add(blockpos1);
					++i;

					if (j < 6) {
						queue.add(new Tuple(blockpos1, Integer.valueOf(j + 1)));
					}
				}
			}

			if (i > 64) {
				break;
			}
		}

		for (BlockPos blockpos2 : arraylist) {
			worldIn.notifyNeighborsOfStateChange(blockpos2, Blocks.air);
		}

		return i > 0;
	}

	/**
	 * returns a list of blocks with the same ID, but different meta (eg: wood
	 * returns 4 blocks)
	 */
	public void getSubBlocks(Item itemIn, CreativeTabs tab, List<ItemStack> list) {
		list.add(new ItemStack(itemIn, 1, 0));
		list.add(new ItemStack(itemIn, 1, 1));
	}

	/**
	 * Convert the given metadata into a BlockState for this Block
	 */
	public IBlockState getStateFromMeta(int meta) {
		return this.getDefaultState().withProperty(WET, Boolean.valueOf((meta & 1) == 1));
	}

	/**
	 * Convert the BlockState into the correct metadata value
	 */
	public int getMetaFromState(IBlockState state) {
		return ((Boolean) state.getValue(WET)).booleanValue() ? 1 : 0;
	}

	protected BlockState createBlockState() {
		return new BlockState(this, new IProperty[] { WET });
	}

	public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand) {
		if (((Boolean) state.getValue(WET)).booleanValue()) {
			EnumFacing enumfacing = EnumFacing.random(rand);

			if (enumfacing != EnumFacing.UP && !World.doesBlockHaveSolidTopSurface(worldIn, pos.offset(enumfacing))) {
				double d0 = (double) pos.getX();
				double d1 = (double) pos.getY();
				double d2 = (double) pos.getZ();

				if (enumfacing == EnumFacing.DOWN) {
					d1 = d1 - 0.05D;
					d0 += rand.nextDouble();
					d2 += rand.nextDouble();
				} else {
					d1 = d1 + rand.nextDouble() * 0.8D;

					if (enumfacing.getAxis() == EnumFacing.Axis.X) {
						d2 += rand.nextDouble();

						if (enumfacing == EnumFacing.EAST) {
							++d0;
						} else {
							d0 += 0.05D;
						}
					} else {
						d0 += rand.nextDouble();

						if (enumfacing == EnumFacing.SOUTH) {
							++d2;
						} else {
							d2 += 0.05D;
						}
					}
				}

				worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
			}
		}
	}
}
